MirOS Manual: glMultiTexCoord1dARB(3), glMultiTexCoord1dvARB(3), glMultiTexCoord1fARB(3), glMultiTexCoord1fvARB(3), glMultiTexCoord1iARB(3), glMultiTexCoord1ivARB(3), glMultiTexCoord1sARB(3), glMultiTexCoord1svARB(3), glMultiTexCoord2dARB(3), glMultiTexCoord2dvARB(3), glMultiTexCoord2fARB(3), glMultiTexCoord2fvARB(3), glMultiTexCoord2iARB(3), glMultiTexCoord2ivARB(3), glMultiTexCoord2sARB(3), glMultiTexCoord2svARB(3), glMultiTexCoord3dARB(3), glMultiTexCoord3dvARB(3), glMultiTexCoord3fARB(3), glMultiTexCoord3fvARB(3), glMultiTexCoord3iARB(3), glMultiTexCoord3ivARB(3), glMultiTexCoord3sARB(3), glMultiTexCoord3svARB(3), glMultiTexCoord4dARB(3), glMultiTexCoord4dvARB(3), glMultiTexCoord4fARB(3), glMultiTexCoord4fvARB(3), glMultiTexCoord4iARB(3), glMultiTexCoord4ivARB(3), glMultiTexCoord4sARB(3), glMultiTexCoord4svARB(3), glMultiTexCoordARB(3)


GLMULTITEXCOORDARB(3GUNIX Programmer's ManuGLMULTITEXCOORDARB(3G)

NAME

     glMultiTexCoord1dARB, glMultiTexCoord1fARB,
     glMultiTexCoord1iARB, glMultiTexCoord1sARB,
     glMultiTexCoord2dARB, glMultiTexCoord2fARB,
     glMultiTexCoord2iARB, glMultiTexCoord2sARB,
     glMultiTexCoord3dARB, glMultiTexCoord3fARB,
     glMultiTexCoord3iARB, glMultiTexCoord3sARB,
     glMultiTexCoord4dARB, glMultiTexCoord4fARB,
     glMultiTexCoord4iARB, glMultiTexCoord4sARB,
     glMultiTexCoord1dvARB, glMultiTexCoord1fvARB,
     glMultiTexCoord1ivARB, glMultiTexCoord1svARB,
     glMultiTexCoord2dvARB, glMultiTexCoord2fvARB,
     glMultiTexCoord2ivARB, glMultiTexCoord2svARB,
     glMultiTexCoord3dvARB, glMultiTexCoord3fvARB,
     glMultiTexCoord3ivARB, glMultiTexCoord3svARB,
     glMultiTexCoord4dvARB, glMultiTexCoord4fvARB,
     glMultiTexCoord4ivARB, glMultiTexCoord4svARB - set the
     current texture coordinates

C SPECIFICATION

     void glMultiTexCoord1dARB( GLenum target,
                                GLdouble s )
     void glMultiTexCoord1fARB( GLenum target,
                                GLfloat s )
     void glMultiTexCoord1iARB( GLenum target,
                                GLint s )
     void glMultiTexCoord1sARB( GLenum target,
                                GLshort s )
     void glMultiTexCoord2dARB( GLenum target,
                                GLdouble s,
                                GLdouble t )
     void glMultiTexCoord2fARB( GLenum target,
                                GLfloat s,
                                GLfloat t )
     void glMultiTexCoord2iARB( GLenum target,
                                GLint s,
                                GLint t )
     void glMultiTexCoord2sARB( GLenum target,
                                GLshort s,
                                GLshort t )
     void glMultiTexCoord3dARB( GLenum target,
                                GLdouble s,
                                GLdouble t,
                                GLdouble r )
     void glMultiTexCoord3fARB( GLenum target,
                                GLfloat s,
                                GLfloat t,
                                GLfloat r )
     void glMultiTexCoord3iARB( GLenum target,
                                GLint s,
                                GLint t,

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                                GLint r )
     void glMultiTexCoord3sARB( GLenum target,
                                GLshort s,
                                GLshort t,
                                GLshort r )
     void glMultiTexCoord4dARB( GLenum target,
                                GLdouble s,
                                GLdouble t,
                                GLdouble r,
                                GLdouble q )
     void glMultiTexCoord4fARB( GLenum target,
                                GLfloat s,
                                GLfloat t,
                                GLfloat r,
                                GLfloat q )
     void glMultiTexCoord4iARB( GLenum target,
                                GLint s,
                                GLint t,
                                GLint r,
                                GLint q )
     void glMultiTexCoord4sARB( GLenum target,
                                GLshort s,
                                GLshort t,
                                GLshort r,
                                GLshort q )

PARAMETERS

     target  Specifies texture unit whose coordinates should be
             modified.  The number of texture units is implemen-
             tation dependent, but must be at least two. Must be
             one of GL_TEXTUREi_ARB where 0 ≤ i <
             GL_MAX_TEXTURE_UNITS_ARB, which is an
             implementation-dependent value.

     s, t, r, q
             Specify s, t, r, and q texture coordinates for tar-
             get texture unit.  Not all parameters are present in
             all forms of the command.

C SPECIFICATION

     void glMultiTexCoord1dvARB( GLenum target,
                                 const GLdouble *v )
     void glMultiTexCoord1fvARB( GLenum target,
                                 const GLfloat *v )
     void glMultiTexCoord1ivARB( GLenum target,
                                 const GLint *v )
     void glMultiTexCoord1svARB( GLenum target,
                                 const GLshort *v )
     void glMultiTexCoord2dvARB( GLenum target,
                                 const GLdouble *v )
     void glMultiTexCoord2fvARB( GLenum target,

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GLMULTITEXCOORDARB(3GUNIX Programmer's ManuGLMULTITEXCOORDARB(3G)

                                 const GLfloat *v )
     void glMultiTexCoord2ivARB( GLenum target,
                                 const GLint *v )
     void glMultiTexCoord2svARB( GLenum target,
                                 const GLshort *v )
     void glMultiTexCoord3dvARB( GLenum target,
                                 const GLdouble *v )
     void glMultiTexCoord3fvARB( GLenum target,
                                 const GLfloat *v )
     void glMultiTexCoord3ivARB( GLenum target,
                                 const GLint *v )
     void glMultiTexCoord3svARB( GLenum target,
                                 const GLshort *v )
     void glMultiTexCoord4dvARB( GLenum target,
                                 const GLdouble *v )
     void glMultiTexCoord4fvARB( GLenum target,
                                 const GLfloat *v )
     void glMultiTexCoord4ivARB( GLenum target,
                                 const GLint *v )
     void glMultiTexCoord4svARB( GLenum target,
                                 const GLshort *v )

PARAMETERS

     target
          Specifies texture unit whose coordinates should be
          modified.  The number of texture units is implementa-
          tion dependent, but must be at least two. Must be one
          of GL_TEXTUREi_ARB, where 0 ≤ i < the implementation-
          dependent value of GL_MAX_TEXTURE_UNITS_ARB.

     v    Specifies a pointer to an array of one, two, three, or
          four elements, which in turn specify the s, t, r, and q
          texture coordinates.

DESCRIPTION

     glMultiTexCoordARB specifies texture coordinates in one,
     two, three, or four dimensions. glMultiTexCoord1ARB sets the
     current texture coordinates to (s, 0, 0, 1); a call to
     glMultiTexCoord2ARB sets them to (s, t, 0, 1). Similarly,
     glMultiTexCoord3ARB specifies the texture coordinates as
     (s, t, r, 1), and glMultiTexCoord4ARB defines all four com-
     ponents explicitly as (s, t, r, q).

     The current texture coordinates are part of the data that is
     associated with each vertex and with the current raster
     position. Initially, the values for s, t, r, q are
     (0, 0, 0, 1).

NOTES

     glMultiTexCoordARB is only supported if GL_ARB_multitexture
     is included in the string returned by glGetString when

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GLMULTITEXCOORDARB(3GUNIX Programmer's ManuGLMULTITEXCOORDARB(3G)

     called with the argument GL_EXTENSIONS.

     The current texture coordinates can be updated at any time.
     In particular, glMultiTexCoordARB can be called between a
     call to glBegin and the corresponding call to glEnd.

     It is always the case that GL_TEXTUREi_ARB = GL_TEXTURE0_ARB
     + i.

ASSOCIATED GETS

     glGet with argument GL_CURRENT_TEXTURE_COORDS with appropri-
     ate texture unit selected.

SEE ALSO

     glActiveTextureARB(3G), glClientActiveTextureARB(3G),
     glTexCoord(3G), glTexCoordPointer(3G), glVertex(3G)

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