MirBSD manpage: wump(6)

WUMP(6)                      BSD Reference Manual                      WUMP(6)

NAME

     wump - hunt the wumpus in an underground cave

SYNOPSIS

     wump [-ho] [-a arrows] [-b bats] [-p pits] [-r rooms] [-t tunnels]

DESCRIPTION

     The game wump is based on a fantasy game first presented in the pages of
     People's Computer Company in 1973. In Hunt the Wumpus you are placed in a
     cave built of many different rooms, all interconnected by tunnels. Your
     quest is to find and shoot the evil Wumpus that resides elsewhere in the
     cave without running into any pits or using up your limited supply of ar-
     rows.

     The options are as follows:

     -a      Specifies the number of magic arrows the adventurer gets. The de-
             fault is five.

     -b      Specifies the number of rooms in the cave which contain bats. The
             default is three.

     -h      Play the hard version -- more pits, more bats, and a generally
             more dangerous cave.

     -o      Play the original version, where there are twenty rooms arranged
             on the vertices of a dodecahedron, connected by the edges. In
             this case, the default is two pits and two bat rooms.

     -p      Specifies the number of rooms in the cave which contain bottom-
             less pits. The default is three.

     -r      Specifies the number of rooms in the cave. The default cave size
             is twenty-five rooms.

     -t      Specifies the number of tunnels connecting each room in the cave
             to another room. Beware, too many tunnels in a small cave can
             easily cause it to collapse! The default cave room has three tun-
             nels to other rooms.

     While wandering through the cave you'll notice that, while there are tun-
     nels everywhere, there are some mysterious quirks to the cave topology,
     including some tunnels that go from one room to another, but not neces-
     sarily back! Also, most pesky of all are the rooms that are home to large
     numbers of bats, which, upon being disturbed, will en masse grab you and
     move you to another portion of the cave (including those housing bottom-
     less pits, sure death for unwary explorers).

     Fortunately, you're not going into the cave without any weapons or tools,
     and in fact your biggest aids are your senses; you can often smell the
     rather odiferous Wumpus up to two rooms away, and you can always feel the
     drafts created by the occasional bottomless pit and hear the rustle of
     the bats in caves they might be sleeping within.

     To kill the wumpus, you'll need to shoot it with one of your magic ar-
     rows. Fortunately, you don't have to be in the same room as the creature,
     and can instead shoot the arrow from as far as three or four rooms away!

     When you shoot an arrow, you do so by typing in a list of rooms that
     you'd like it to travel to. If at any point in its travels it cannot find
     a tunnel to the room you specify from the room it's in, it will instead
     randomly fly down one of the tunnels, possibly, if you're real unlucky,
     even flying back into the room you're in and hitting you!

MirBSD #10-current               May 31, 1993                                1

Generated on 2021-12-07 11:28:18 by $MirOS: src/scripts/roff2htm,v 1.103 2021/01/23 20:24:35 tg Exp $ — This product includes material provided by mirabilos.

These manual pages and other documentation are copyrighted by their respective writers; their sources are available at the project’s CVSweb, AnonCVS and other mirrors. The rest is Copyright © 2002–2021 MirBSD.

This manual page’s HTML representation is supposed to be valid XHTML/1.1; if not, please send a bug report — diffs preferred.