MirOS Manual: worm(6)

WORM(6)                      BSD Reference Manual                      WORM(6)

NAME

     worm - Play the growing worm game

SYNOPSIS

     worm [size]

DESCRIPTION

     In worm, you are a little worm:  your body is the "o"'s on the screen and
     your head is the "@". You move with the hjkl keys (as in the game
     snake(6)). If you don't press any keys, you continue in the direction you
     last moved. The upper case HJKL keys move you as if you had pressed
     several of the corresponding lower case key (9 for HL and 5 for JK, or
     until you run into a digit, whichever comes first).

     On the screen you will see a digit. If your worm eats the digit it will
     grow longer by that number of "o"'s. The object of the game is to see how
     long you can make the worm grow.

     The game ends when the worm runs into either the sides of the screen or
     itself. The current score (how much the worm has grown) is kept in the
     upper right corner of the screen.

     The optional argument, if present, is the initial length of the worm.

MirOS BSD #10-current            May 31, 1993                                1

Generated on 2016-04-09 20:35:54 by $MirOS: src/scripts/roff2htm,v 1.83 2016/03/26 23:38:28 tg Exp $

These manual pages and other documentation are copyrighted by their respective writers; their source is available at our CVSweb, AnonCVS, and other mirrors. The rest is Copyright © 2002–2016 The MirOS Project, Germany.
This product includes material provided by mirabilos.

This manual page’s HTML representation is supposed to be valid XHTML/1.1; if not, please send a bug report – diffs preferred.