GOMOKU(6) BSD Reference Manual GOMOKU(6)
NAME
gomoku - game of 5 in a row
SYNOPSIS
gomoku [-bcdu] [-D debugfile] [inputfile]
DESCRIPTION
gomoku is a two player game where the object is to get 5 in a row hor-
izontally, vertically or diagonally on a 19 by 19 grid. By convention,
black always moves first. With no arguments, gomoku will display a play-
ing board and prompt for moves from the user. The interface is visual and
straightforward; you move to a spot using the rogue(6) / hack(6) motion
keys hjklyubn and select it with either 'space' or 'return'. The game
will beep if you select a location that is already occupied. To save the
game, type 'S' and to quit, type 'Q'. The optional file inputfile can be
used to restore a saved game.
The options are:
-b This option sets background mode. Input moves are read from stan-
dard input, the computer picks a move, and prints it to standard
output. The first input line should be either "black" or "white"
to specify whether gomoku has the first move or not respectively.
This option was intended for game tournaments where a referee
program handles the board display and pits one program against
another.
-c Computer versus computer. gomoku will play a game against itself.
This is mostly used for testing.
-d Print debugging information. Repeating this option more than once
yields more detailed information.
-D debugfile
Print the debug information to debugfile instead of to the stan-
dard output.
-u User versus user. This is mostly used for testing.
AUTHORS
Ralph Campbell
BUGS
The program is far too slow and uses far too much memory for the quality
of game it provides.
ACKNOWLEDGEMENTS
The board display routines were based on the goref program written by
Peter Langston. The user interface was based on Eric S. Raymond's inter-
face to bs(6).
MirBSD #10-current August 4, 1994 1