MirBSD manpage: gomoku(6)

GOMOKU(6)                    BSD Reference Manual                    GOMOKU(6)

NAME

     gomoku - game of 5 in a row

SYNOPSIS

     gomoku [-bcdu] [-D debugfile] [inputfile]

DESCRIPTION

     gomoku is a two player game where the object is to get 5 in a row hor-
     izontally, vertically or diagonally on a 19 by 19 grid. By convention,
     black always moves first. With no arguments, gomoku will display a play-
     ing board and prompt for moves from the user. The interface is visual and
     straightforward; you move to a spot using the rogue(6) / hack(6) motion
     keys hjklyubn and select it with either 'space' or 'return'. The game
     will beep if you select a location that is already occupied. To save the
     game, type 'S' and to quit, type 'Q'. The optional file inputfile can be
     used to restore a saved game.

     The options are:

     -b      This option sets background mode. Input moves are read from stan-
             dard input, the computer picks a move, and prints it to standard
             output. The first input line should be either "black" or "white"
             to specify whether gomoku has the first move or not respectively.
             This option was intended for game tournaments where a referee
             program handles the board display and pits one program against
             another.

     -c      Computer versus computer. gomoku will play a game against itself.
             This is mostly used for testing.

     -d      Print debugging information. Repeating this option more than once
             yields more detailed information.

     -D debugfile
             Print the debug information to debugfile instead of to the stan-
             dard output.

     -u      User versus user. This is mostly used for testing.

AUTHORS

     Ralph Campbell

BUGS

     The program is far too slow and uses far too much memory for the quality
     of game it provides.

ACKNOWLEDGEMENTS

     The board display routines were based on the goref program written by
     Peter Langston. The user interface was based on Eric S. Raymond's inter-
     face to bs(6).

MirBSD #10-current              August 4, 1994                               1

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