MirBSD manpage: gluSphere(3)

GLUSPHERE(3G)       UNIX Programmer's Manual        GLUSPHERE(3G)


     gluSphere - draw a sphere


     void gluSphere( GLUquadric* quad,
                     GLdouble radius,
                     GLint slices,
                     GLint stacks )


     quad    Specifies the quadrics object (created with

     radius  Specifies the radius of the sphere.

     slices  Specifies the number of subdivisions around the z
             axis (similar to lines of longitude).

     stacks  Specifies the number of subdivisions along the z
             axis (similar to lines of latitude).


     gluSphere draws a sphere of the given radius centered around
     the origin. The sphere is subdivided around the z axis into
     slices and along the z axis into stacks (similar to lines of
     longitude and latitude).

     If the orientation is set to GLU_OUTSIDE (with
     gluQuadricOrientation), then any normals generated point
     away from the center of the sphere. Otherwise, they point
     toward the center of the sphere.

     If texturing is turned on (with gluQuadricTexture), then
     texture coordinates are generated so that t ranges from 0.0
     at z = -radius to 1.0 at z = radius (t increases linearly
     along longitudinal lines), and s ranges from 0.0 at the +y
     axis, to 0.25 at the +x axis, to 0.5 at the -y axis, to 0.75
     at the -x axis, and back to 1.0 at the +y axis.


     gluCylinder(3G), gluDisk(3G), gluNewQuadric(3G),
     gluPartialDisk(3G), gluQuadricOrientation(3G),

MirBSD #10-current     Printed 2021-12-07                       1

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