MirBSD manpage: glTexSubImage3D(3)


GLTEXSUBIMAGE3D(3G) UNIX Programmer's Manual  GLTEXSUBIMAGE3D(3G)

NAME

     glTexSubImage3D - specify a three-dimensional texture subim-
     age

C SPECIFICATION

     void glTexSubImage3D( GLenum target,
                           GLint level,
                           GLint xoffset,
                           GLint yoffset,
                           GLint zoffset,
                           GLsizei width,
                           GLsizei height,
                           GLsizei depth,
                           GLenum format,
                           GLenum type,
                           const GLvoid *pixels )

PARAMETERS

     target   Specifies the target texture. Must be
              GL_TEXTURE_3D.

     level    Specifies the level-of-detail number. Level 0 is
              the base image level. Level n is the nth mipmap
              reduction image.

     xoffset  Specifies a texel offset in the x direction within
              the texture array.

     yoffset  Specifies a texel offset in the y direction within
              the texture array.

     zoffset  Specifies a texel offset in the z direction within
              the texture array.

     width    Specifies the width of the texture subimage.

     height   Specifies the height of the texture subimage.

     depth    Specifies the depth of the texture subimage.

     format   Specifies the  of the pixel data. The following
              symbolic values are accepted: GL_COLOR_INDEX,
              GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB,
              GL_BGR, GL_RGBA, GL_BGRA, GL_LUMINANCE, and
              GL_LUMINANCE_ALPHA.

     type     Specifies the data type of the pixel data. The fol-
              lowing symbolic values are accepted:
              GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP,
              GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT,

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GLTEXSUBIMAGE3D(3G) UNIX Programmer's Manual  GLTEXSUBIMAGE3D(3G)

              GL_INT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2,
              GL_UNSIGNED_BYTE_2_3_3_REV,
              GL_UNSIGNED_SHORT_5_6_5,
              GL_UNSIGNED_SHORT_5_6_5_REV,
              GL_UNSIGNED_SHORT_4_4_4_4,
              GL_UNSIGNED_SHORT_4_4_4_4_REV,
              GL_UNSIGNED_SHORT_5_5_5_1,
              GL_UNSIGNED_SHORT_1_5_5_5_REV,
              GL_UNSIGNED_INT_8_8_8_8,
              GL_UNSIGNED_INT_8_8_8_8_REV,
              GL_UNSIGNED_INT_10_10_10_2, and
              GL_UNSIGNED_INT_2_10_10_10_REV.

     pixels   Specifies a pointer to the image data in memory.

DESCRIPTION

     Texturing maps a portion of a specified texture image onto
     each graphical primitive for which texturing is enabled. To
     enable and disable three-dimensional texturing, call
     glEnable and glDisable with argument GL_TEXTURE_3D.

     glTexSubImage3D redefines a contiguous subregion of an
     existing three-dimensional texture image. The texels refer-
     enced by pixels replace the portion of the existing texture
     array with x indices xoffset and xoffset + width - 1,
     inclusive, y indices yoffset and yoffset + height - 1,
     inclusive, and z indices zoffset and zoffset + depth - 1,
     inclusive. This region may not include any texels outside
     the range of the texture array as it was originally speci-
     fied. It is not an error to specify a subtexture with zero
     width, height, or depth but such a specification has no
     effect.

NOTES

     glTexSubImage3D is available only if the GL version is 1.2
     or greater.

     Texturing has no effect in color index mode.

     glPixelStore and glPixelTransfer modes affect texture images
     in exactly the way they affect glDrawPixels.

     Formats GL_BGR, and GL_BGRA and types
     GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV,
     GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV,
     GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV,
     GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV,
     GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV,
     GL_UNSIGNED_INT_10_10_10_2, and
     GL_UNSIGNED_INT_2_10_10_10_REV are available only if the GL
     version is 1.2 or greater.

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GLTEXSUBIMAGE3D(3G) UNIX Programmer's Manual  GLTEXSUBIMAGE3D(3G)

     When the GL_ARB_multitexture extension is supported,
     glTexSubImage3D specifies a three-dimensional sub texture
     for the current texture unit, specified with
     glActiveTextureARB.

     When the GL_ARB_imaging extension is supported, the RGBA
     components specified in pixels may be processed by the imag-
     ing pipeline.  See glTexImage3D for specific details.

ERRORS

     GL_INVALID_ENUM is generated if target is not GL_TEXTURE_3D.

     GL_INVALID_OPERATION is generated if the texture array has
     not been defined by a previous glTexImage3D operation.

     GL_INVALID_VALUE is generated if level is less than 0.

     GL_INVALID_VALUE may be generated if level is greater than
     log2max, where max is the returned value of
     GL_MAX_TEXTURE_SIZE.

     GL_INVALID_VALUE is generated if xoffset <  -b,
     (xoffset + width) > (w - b), yoffset <  -b, or
     (yoffset + height) > (h - b), or zoffset <  -b, or
     (zoffset + depth) > (d - b), where w is the
     GL_TEXTURE_WIDTH, h is the GL_TEXTURE_HEIGHT, d is the
     GL_TEXTURE_DEPTH and b is the border width of the texture
     image being modified. Note that w, h, and d include twice
     the border width.

     GL_INVALID_VALUE is generated if width, height, or depth is
     less than 0.

     GL_INVALID_ENUM is generated if format is not an accepted
      constant.

     GL_INVALID_ENUM is generated if type is not a type constant.

     GL_INVALID_ENUM is generated if type is GL_BITMAP and format
     is not GL_COLOR_INDEX.

     GL_INVALID_OPERATION is generated if glTexSubImage3D is exe-
     cuted between the execution of glBegin and the corresponding
     execution of glEnd.

     GL_INVALID_OPERATION is generated if type is one of
     GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV,
     GL_UNSIGNED_SHORT_5_6_5, or GL_UNSIGNED_SHORT_5_6_5_REV and
     format is not GL_RGB.

     GL_INVALID_OPERATION is generated if type is one of
     GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV,

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GLTEXSUBIMAGE3D(3G) UNIX Programmer's Manual  GLTEXSUBIMAGE3D(3G)

     GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV,
     GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV,
     GL_UNSIGNED_INT_10_10_10_2, or
     GL_UNSIGNED_INT_2_10_10_10_REV and format is neither GL_RGBA
     nor GL_BGRA.

ASSOCIATED GETS

     glGetTexImage
     glIsEnabled with argument GL_TEXTURE_3D

SEE ALSO

     glActiveTextureARB(3G), glCopyTexImage1D(3G),
     glCopyTexImage2D(3G), glCopyTexSubImage1D(3G),
     glCopyTexSubImage2D(3G), glCopyTexSubImage3D(3G),
     glDrawPixels(3G), glPixelStore(3G), glPixelTransfer(3G),
     glTexEnv(3G), glTexGen(3G), glTexImage1D(3G),
     glTexImage2D(3G), glTexImage3D(3G), glTexSubImage1D(3G),
     glTexSubImage2D(3G), glTexParameter(3G)

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