MirBSD manpage: glTexCoord(3), glTexCoord1d(3), glTexCoord1dv(3), glTexCoord1f(3), glTexCoord1fv(3), glTexCoord1i(3), glTexCoord1iv(3), glTexCoord1s(3), glTexCoord1sv(3), glTexCoord2d(3), glTexCoord2dv(3), glTexCoord2f(3), glTexCoord2fv(3), glTexCoord2i(3), glTexCoord2iv(3), glTexCoord2s(3), glTexCoord2sv(3), glTexCoord3d(3), glTexCoord3dv(3), glTexCoord3f(3), glTexCoord3fv(3), glTexCoord3i(3), glTexCoord3iv(3), glTexCoord3s(3), glTexCoord3sv(3), glTexCoord4d(3), glTexCoord4dv(3), glTexCoord4f(3), glTexCoord4fv(3), glTexCoord4i(3), glTexCoord4iv(3), glTexCoord4s(3), glTexCoord4sv(3)

GLTEXCOORD(3G)      UNIX Programmer's Manual       GLTEXCOORD(3G)


     glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s,
     glTexCoord2d, glTexCoord2f, glTexCoord2i, glTexCoord2s,
     glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s,
     glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s,
     glTexCoord1dv, glTexCoord1fv, glTexCoord1iv, glTexCoord1sv,
     glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv,
     glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv,
     glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv -
     set the current texture coordinates


     void glTexCoord1d( GLdouble s )
     void glTexCoord1f( GLfloat s )
     void glTexCoord1i( GLint s )
     void glTexCoord1s( GLshort s )
     void glTexCoord2d( GLdouble s,
                        GLdouble t )
     void glTexCoord2f( GLfloat s,
                        GLfloat t )
     void glTexCoord2i( GLint s,
                        GLint t )
     void glTexCoord2s( GLshort s,
                        GLshort t )
     void glTexCoord3d( GLdouble s,
                        GLdouble t,
                        GLdouble r )
     void glTexCoord3f( GLfloat s,
                        GLfloat t,
                        GLfloat r )
     void glTexCoord3i( GLint s,
                        GLint t,
                        GLint r )
     void glTexCoord3s( GLshort s,
                        GLshort t,
                        GLshort r )
     void glTexCoord4d( GLdouble s,
                        GLdouble t,
                        GLdouble r,
                        GLdouble q )
     void glTexCoord4f( GLfloat s,
                        GLfloat t,
                        GLfloat r,
                        GLfloat q )
     void glTexCoord4i( GLint s,
                        GLint t,
                        GLint r,
                        GLint q )
     void glTexCoord4s( GLshort s,
                        GLshort t,
                        GLshort r,

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GLTEXCOORD(3G)      UNIX Programmer's Manual       GLTEXCOORD(3G)

                        GLshort q )


     s, t, r, q
              Specify s, t, r, and q  texture coordinates. Not
              all parameters are present in all forms of the com-


     void glTexCoord1dv( const GLdouble *v )
     void glTexCoord1fv( const GLfloat *v )
     void glTexCoord1iv( const GLint *v )
     void glTexCoord1sv( const GLshort *v )
     void glTexCoord2dv( const GLdouble *v )
     void glTexCoord2fv( const GLfloat *v )
     void glTexCoord2iv( const GLint *v )
     void glTexCoord2sv( const GLshort *v )
     void glTexCoord3dv( const GLdouble *v )
     void glTexCoord3fv( const GLfloat *v )
     void glTexCoord3iv( const GLint *v )
     void glTexCoord3sv( const GLshort *v )
     void glTexCoord4dv( const GLdouble *v )
     void glTexCoord4fv( const GLfloat *v )
     void glTexCoord4iv( const GLint *v )
     void glTexCoord4sv( const GLshort *v )


     v    Specifies a pointer to an array of one, two, three, or
          four elements, which in turn specify the s, t, r, and q
          texture coordinates.


     glTexCoord specifies texture coordinates in one, two, three,
     or four dimensions. glTexCoord1 sets the current texture
     coordinates to (s, 0, 0, 1); a call to
     glTexCoord2 sets them to (s, t, 0, 1). Similarly,
     glTexCoord3 specifies the texture coordinates as (s, t, r,
     1), and glTexCoord4 defines all four components explicitly
     as (s, t, r, q).

     The current texture coordinates are part of the data that is
     associated with each vertex and with the current raster
     position. Initially, the values for s, t, r, and q are (0,
     0, 0, 1).


     The current texture coordinates can be updated at any time.
     In particular, glTexCoord can be called between a call to
     glBegin and the corresponding call to glEnd.

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GLTEXCOORD(3G)      UNIX Programmer's Manual       GLTEXCOORD(3G)

     When the GL_ARB_imaging extension is supported, glTexCoord
     always updates texture unit GL_TEXTURE0_ARB.


     glGet with argument GL_CURRENT_TEXTURE_COORDS


     glTexCoordPointer(3G), glVertex(3G)

MirBSD #10-current     Printed 2021-12-07                       3

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