MirBSD manpage: glInitNames(3)


GLINITNAMES(3G)     UNIX Programmer's Manual      GLINITNAMES(3G)

NAME

     glInitNames - initialize the name stack

C SPECIFICATION

     void glInitNames( void )

DESCRIPTION

     The name stack is used during selection mode to allow sets
     of rendering commands to be uniquely identified. It consists
     of an ordered set of unsigned integers. glInitNames causes
     the name stack to be initialized to its default empty state.

     The name stack is always empty while the render mode is not
     GL_SELECT. Calls to glInitNames while the render mode is not
     GL_SELECT are ignored.

ERRORS

     GL_INVALID_OPERATION is generated if glInitNames is executed
     between the execution of glBegin and the corresponding exe-
     cution of glEnd.

ASSOCIATED GETS

     glGet with argument GL_NAME_STACK_DEPTH
     glGet with argument GL_MAX_NAME_STACK_DEPTH

SEE ALSO

     glLoadName(3G), glPushName(3G), glRenderMode(3G),
     glSelectBuffer(3G)

MirBSD #10-current     Printed 2021-12-07                       1

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