MirBSD manpage: glDrawRangeElements(3)


GLDRAWRANGEELEMENTS(3UNIX Programmer's ManGLDRAWRANGEELEMENTS(3G)

NAME

     glDrawRangeElements - render primitives from array data

C SPECIFICATION

     void glDrawRangeElements( GLenum mode,
                               GLuint start,
                               GLuint end,
                               GLsizei count,
                               GLenum type,
                               const GLvoid *indices )

PARAMETERS

     mode     Specifies what kind of primitives to render. Sym-
              bolic constants GL_POINTS, GL_LINE_STRIP,
              GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP,
              GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP,
              GL_QUADS, and GL_POLYGON are accepted.

     start    Specifies the minimum array index contained in
              indices.

     end      Specifies the maximum array index contained in
              indices.

     count    Specifies the number of elements to be rendered.

     type     Specifies the type of the values in count. Must be
              one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or
              GL_UNSIGNED_INT.

     indices  Specifies a pointer to the location where the
              indices are stored.

DESCRIPTION

     glDrawRangeElements is a restricted form of glDrawElements.
     mode, start, end, and count match the corresponding argu-
     ments to glDrawElements, with the additional constraint that
     all values in the arrays count must lie between start and
     end, inclusive.

     Implementations denote recommended maximum amounts of vertex
     and
     index data, which may be queried by calling glGet with argu-
     ment GL_MAX_ELEMENTS_VERTICES and GL_MAX_ELEMENTS_INDICES.
     If end - start + 1 is greater than the value of
     GL_MAX_ELEMENTS_VERTICES, or if count is greater than the
     value of GL_MAX_ELEMENTS_INDICES, then the call may operate
     at reduced performance.  There is no requirement that all
     vertices in the range [start, end] be referenced.  However,
     the implementation may partially process unused vertices,

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     reducing performance from what could be achieved with an
     optimal index set.

     When glDrawRangeElements is called, it uses start sequential
     elements from an enabled array, starting at count to con-
     struct a sequence of geometric primitives. mode specifies
     what kind of primitives are constructed, and how the array
     elements construct these primitives. If more than one array
     is enabled, each is used. If GL_VERTEX_ARRAY is not enabled,
     no geometric primitives are constructed.

     Vertex attributes that are modified by glDrawRangeElements
     have an unspecified value after glDrawRangeElements returns.
     For example, if GL_COLOR_ARRAY is enabled, the value of the
     current color is undefined after glDrawRangeElements exe-
     cutes. Attributes that aren't modified maintain their previ-
     ous values.

NOTES

     glDrawRangeElements is available only if the GL version is
     1.2 or greater.

     glDrawRangeElements is included in display lists. If
     glDrawRangeElements is entered into a display list, the
     necessary array data (determined by the array pointers and
     enables) is also entered into the display list. Because the
     array pointers and enables are client-side state, their
     values affect display lists when the lists are created, not
     when the lists are executed.

ERRORS

     It is an error for indices to lie outside the range
     [start, end], but implementations may not check for this
     situation. Such indices cause implementation-dependent
     behavior.

     GL_INVALID_ENUM is generated if mode is not an accepted
     value.

     GL_INVALID_VALUE is generated if count is negative.

     GL_INVALID_VALUE is generated if end < start.

     GL_INVALID_OPERATION is generated if glDrawRangeElements is
     executed between the execution of glBegin and the
     corresponding glEnd.

ASSOCIATED GETS

     glGet with argument GL_MAX_ELEMENTS_VERTICES

     glGet with argument GL_MAX_ELEMENTS_INDICES

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GLDRAWRANGEELEMENTS(3UNIX Programmer's ManGLDRAWRANGEELEMENTS(3G)

SEE ALSO

     glArrayElement(3G), glColorPointer(3G), glDrawArrays(3G),
     glDrawElements(3G), glEdgeFlagPointer(3G),
     glGetPointerv(3G), glIndexPointer(3G),
     glInterleavedArrays(3G), glNormalPointer(3G),
     glTexCoordPointer(3G), glVertexPointer(3G)

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