MirBSD manpage: glCallList(3)

GLCALLLIST(3G)      UNIX Programmer's Manual       GLCALLLIST(3G)


     glCallList - execute a display list


     void glCallList( GLuint list )


     list  Specifies the integer name of the display list to be


     glCallList causes the named display list to be executed. The
     commands saved in the display list are executed in order,
     just as if they were called without using a display list. If
     list has not been defined as a display list, glCallList is

     glCallList can appear inside a display list. To avoid the
     possibility of infinite recursion resulting from display
     lists calling one another, a limit is placed on the nesting
     level of display lists during display-list execution. This
     limit is at least 64, and it depends on the implementation.

     GL state is not saved and restored across a call to
     glCallList. Thus, changes made to GL state during the execu-
     tion of a display list remain after execution of the display
     list is completed. Use glPushAttrib, glPopAttrib,
     glPushMatrix, and glPopMatrix to preserve GL state across
     glCallList calls.


     Display lists can be executed between a call to glBegin and
     the corresponding call to glEnd, as long as the display list
     includes only commands that are allowed in this interval.


     glGet with argument GL_MAX_LIST_NESTING


     glCallLists(3G), glDeleteLists(3G), glGenLists(3G),
     glNewList(3G), glPushAttrib(3G), glPushMatrix(3G)

MirBSD #10-current     Printed 2021-12-07                       1

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