MirBSD manpage: x11perf(1)


X11PERF(1)          UNIX Programmer's Manual           X11PERF(1)

NAME

     x11perf - X11 server performance test program

SYNTAX

     x11perf [ -option ... ]

DESCRIPTION

     The x11perf program runs one or more performance tests and
     reports how fast an X server can execute the tests.

     Many graphics benchmarks assume that the graphics device is
     used to display the output of a single fancy graphics appli-
     cation, and that the user gets his work done on some other
     device, like a terminal.  Such benchmarks usually measure
     drawing speed for lines, polygons, text, etc.

     Since workstations are not used as standalone graphics
     engines, but as super-terminals, x11perf measures window
     management performance as well as traditional graphics per-
     formance. x11perf includes benchmarks for the time it takes
     to create and map windows (as when you start up an applica-
     tion); to map a pre-existing set of windows onto the screen
     (as when you deiconify an application or pop up a menu); and
     to rearrange windows (as when you slosh windows to and fro
     trying to find the one you want).

     x11perf also measures graphics performance for operations
     not normally used in standalone graphics displays, but are
     nonetheless used frequently by X applications.  Such opera-
     tions include CopyPlane (used to map bitmaps into pixels),
     scrolling (used in text windows), and various stipples and
     tiles (used for CAD and color half-toning, respectively).

     x11perf should be used to analyze particular strengths and
     weaknesses of servers, and is most useful to a server writer
     who wants to analyze and improve a server. x11perf is meant
     to comprehensively exercise just about every X11 operation
     you can perform; it does not purport to be a representative
     sample of the operations that X11 applications actually use.
     While it can be used as a benchmark, it was written and is
     intended as a performance testing tool.

     As such, x11perf DOES NOT whittle down measurements to a
     single ``HeXStones'' or ``MeXops'' number.  We consider such
     numbers to be uninformative at best and misleading at worst.
     Some servers which are very fast for certain applications
     can be very slow for others. No single number or small set
     of numbers are sufficient to characterize how an X implemen-
     tation will perform on all applications. However, by
     knowledge of your favorite application, you may be able to
     use the numbers x11perf reports to predict its performance
     on a given X implementation.

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     That said, you might also want to look at x11perfcomp(1), a
     program to compare the outputs of different x11perf runs.
     You provide a list of files containing results from x11perf,
     and it lays them out in a nice tabular format.

     For repeatable results, x11perf should be run using a local
     connection on a freshly-started server.  The default confi-
     guration runs each test 5 times, in order to see if each
     trial takes approximately the same amount of time. Strange
     glitches should be examined; if non-repeatable one might
     chalk them up to daemons and network traffic.  Each trial is
     run for 5 seconds, in order to reduce random time differ-
     ences.  The number of objects processed per second is
     displayed to 3 significant digits, but you'll be lucky on
     most UNIX system if the numbers are actually consistent to 2
     digits. x11perf moves the cursor out of the test window; you
     should be careful not to bump the mouse and move it back
     into the window. (A prize to people who correctly explain
     why!!).

     Before running a test, x11perf determines what the round
     trip time to the server is, and factors this out of the
     final timing reported.  It ensures that the server has actu-
     ally performed the work requested by fetching a pixel back
     from the test window, which means that servers talking to
     graphics accelerators can't claim that they are done, while
     in the meantime the accelerator is painting madly.

     By default x11perf automatically calibrates the number of
     repetitions of each test, so that each should take approxi-
     mately the same length of time to run across servers of
     widely differing speeds.  However, since each test must be
     run to completion at least once, some slow servers may take
     a very long time, particularly on the window moving and
     resizing tests, and on the arc drawing tests.

     All timing reports are for the smallest object involved.
     For example, the line tests use a PolyLine request to paint
     several lines at once, but report how many lines per second
     the server can paint, not how many PolyLine requests per
     second.  Text tests paint a line of characters, but report
     on the number of characters per second.  Some window tests
     map, unmap, or move a single parent window, but report on
     how many children windows per second the server can map,
     unmap, or move.

     The current program is mostly the responsibility of Joel
     McCormack.  It is based upon the x11perf developed by Phil
     Karlton, Susan Angebranndt, Chris Kent, Mary Walker, and
     Todd Newman, who wanted to assess performance differences
     between various servers. Several tests were added  in order
     to write and tune the PMAX (DECStation 3100) servers. For a

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     general release to the world, x11perf was rewritten to ease
     making comparisons between widely varying machines, to cover
     most important (and unimportant) X functionality, and to
     exercise graphics operations in as many different orienta-
     tions and alignments as possible.

OPTIONS

     x11perf is solely Xlib based, and accepts the options listed
     below:

     -display host:dpy
                   Specifies which display to use.

     -sync         Runs the tests in synchronous mode. Normally
                   only useful for debugging x11perf .

     -pack         Runs rectangle tests so that they pack rectan-
                   gles right next to each other. This makes it
                   easy to debug server code for stipples and
                   tiles...if the pattern looks ugly, you've got
                   alignment problems.

     -repeat <n>   Repeats each test n times (by default each
                   test is run 5 times).

     -time <s>     Specifies how long in seconds each test should
                   be run (default 5 seconds).

     -all          Runs all tests.  This may take a while.

     -range <test1>[,<test2>]
                   Runs all the tests starting from the specified
                   name test1 until the name test2, including
                   both the specified tests. The testnames should
                   be one of the options starting from -dot. (eg)
                   -range line100 will peform the tests from the
                   100 pixel line test, and go on till the last
                   test, -range line100,dline10 will do the tests
                   from line100 to dline10.

     -labels       Generates just the descriptive labels for each
                   test specified.  See x11perfcomp for more
                   details.

     -fg color-or-pixel
                   Specifies the foreground color or pixel value
                   to use.

     -bg color-or-pixel
                   Specifies the background color or pixel value
                   to use.

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     -clips default
                   Default number of clip windows.

     -ddbg color-or-pixel
                   Specifies the color or pixel value to use for
                   drawing the odd segments of a DoubleDashed
                   line or arc. This will default to the bg
                   color.

     -rop <rop0 rop1 ...>
                   Use specified raster ops (default is GXcopy).
                   This option only affects graphics benchmarks
                   in which the graphics function is actually
                   used.

     -pm <pm0 pm1 ...>
                   Use specified planemasks (default is ~0). This
                   option only affects graphics benchmarks in
                   which the planemask is actually used.

     -depth <depth>
                   Use a visual with <depth> planes per pixel
                   (default is the default visual).

     -vclass <vclass>
                   Use a visual with of class <vclass>.  <vclass>
                   can be StaticGray, GrayScale, StaticColor,
                   PseudoColor, TrueColor, or DirectColor.
                   (default is the default visual).

     -reps <n>     Specify the repetition count (Default is
                   number that takes aprox. 5 seconds)

     -subs <s0 s1 ...>
                   Specify the number of sub windows to use in
                   the Window tests. Default is  4, 16, 25, 50,
                   75, 100 and 200.

     -v1.2         Perform only x11perf Version 1.2 tests using
                   Version 1.2 semantics.

     -v1.3         Perform only x11perf Version 1.3 tests using
                   Version 1.3 semantics.

     -su           Set the save_under window attribute to True on
                   all windows created by x11perf. Default is
                   False.

     -bs <backing_store_hint>
                   Set the backing_store window attribute to the
                   given value on all windows created by x11perf.
                   <backing_store_hint> can be WhenMapped or

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                   Always.  Default is NotUseful.

     -dot          Dot.

     -rect1        1x1 solid-filled rectangle.

     -rect10       10x10 solid-filled rectangle.

     -rect100      100x100 solid-filled rectangle.

     -rect500      500x500 solid-filled rectangle.

     -srect1       1x1 transparent stippled rectangle, 8x8 stip-
                   ple pattern.

     -srect10      10x10 transparent stippled rectangle, 8x8
                   stipple pattern.

     -srect100     100x100 transparent stippled rectangle, 8x8
                   stipple pattern.

     -srect500     500x500 transparent stippled rectangle, 8x8
                   stipple pattern.

     -osrect1      1x1 opaque stippled rectangle, 8x8 stipple
                   pattern.

     -osrect10     10x10 opaque stippled rectangle, 8x8 stipple
                   pattern.

     -osrect100    100x100 opaque stippled rectangle, 8x8 stipple
                   pattern.

     -osrect500    500x500 opaque stippled rectangle, 8x8 stipple
                   pattern.

     -tilerect1    1x1 tiled rectangle, 4x4 tile pattern.

     -tilerect10   10x10 tiled rectangle, 4x4 tile pattern.

     -tilerect100  100x100 tiled rectangle, 4x4 tile pattern.

     -tilerect500  500x500 tiled rectangle, 4x4 tile pattern.

     -oddsrect1    1x1 transparent stippled rectangle, 17x15
                   stipple pattern.

     -oddsrect10   10x10 transparent stippled rectangle, 17x15
                   stipple pattern.

     -oddsrect100  100x100 transparent stippled rectangle, 17x15
                   stipple pattern.

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     -oddsrect500  500x500 transparent stippled rectangle, 17x15
                   stipple pattern.

     -oddosrect1   1x1 opaque stippled rectangle, 17x15 stipple
                   pattern.

     -oddosrect10  10x10 opaque stippled rectangle, 17x15 stipple
                   pattern.

     -oddosrect100 100x100 opaque stippled rectangle, 17x15 stip-
                   ple pattern.

     -oddosrect500 500x500 opaque stippled rectangle, 17x15 stip-
                   ple pattern.

     -oddtilerect1 1x1 tiled rectangle, 17x15 tile pattern.

     -oddtilerect10
                   10x10 tiled rectangle, 17x15 tile pattern.

     -oddtilerect100
                   100x100 tiled rectangle, 17x15 tile pattern.

     -oddtilerect500
                   500x500 tiled rectangle, 17x15 tile pattern.

     -bigsrect1    1x1 stippled rectangle, 161x145 stipple pat-
                   tern.

     -bigsrect10   10x10 stippled rectangle, 161x145 stipple pat-
                   tern.

     -bigsrect100  100x100 stippled rectangle, 161x145 stipple
                   pattern.

     -bigsrect500  500x500 stippled rectangle, 161x145 stipple
                   pattern.

     -bigosrect1   1x1 opaque stippled rectangle, 161x145 stipple
                   pattern.

     -bigosrect10  10x10 opaque stippled rectangle, 161x145 stip-
                   ple pattern.

     -bigosrect100 100x100 opaque stippled rectangle, 161x145
                   stipple pattern.

     -bigosrect500 500x500 opaque stippled rectangle, 161x145
                   stipple pattern.

     -bigtilerect1 1x1 tiled rectangle, 161x145 tile pattern.

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     -bigtilerect10
                   10x10 tiled rectangle, 161x145 tile pattern.

     -bigtilerect100
                   100x100 tiled rectangle, 161x145 tile pattern.

     -bigtilerect500
                   500x500 tiled rectangle, 161x145 tile pattern.

     -eschertilerect1
                   1x1 tiled rectangle, 215x208 tile pattern.

     -eschertilerect10
                   10x10 tiled rectangle, 215x208 tile pattern.

     -eschertilerect100
                   100x100 tiled rectangle, 215x208 tile pattern.

     -eschertilerect500
                   500x500 tiled rectangle, 215x208 tile pattern.

     -seg1         1-pixel thin line segment.

     -seg10        10-pixel thin line segment.

     -seg100       100-pixel thin line segment.

     -seg500       500-pixel thin line segment.

     -seg100c1     100-pixel thin line segment (1 obscuring rec-
                   tangle).

     -seg100c2     100-pixel thin line segment (2 obscuring rec-
                   tangles).

     -seg100c3     100-pixel thin line segment (3 obscuring rec-
                   tangles).

     -dseg10       10-pixel thin dashed segment (3 on, 2 off).

     -dseg100      100-pixel thin dashed segment (3 on, 2 off).

     -ddseg100     100-pixel thin double-dashed segment (3 fg, 2
                   bg).

     -hseg10       10-pixel thin horizontal line segment.

     -hseg100      100-pixel thin horizontal line segment.

     -hseg500      500-pixel thin horizontal line segment.

     -vseg10       10-pixel thin vertical line segment.

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     -vseg100      100-pixel thin vertical line segment.

     -vseg500      500-pixel thin vertical line segment.

     -whseg10      10-pixel wide horizontal line segment.

     -whseg100     100-pixel wide horizontal line segment.

     -whseg500     500-pixel wide horizontal line segment.

     -wvseg10      10-pixel wide vertical line segment.

     -wvseg100     100-pixel wide vertical line segment.

     -wvseg500     500-pixel wide vertical line segment.

     -line1        1-pixel thin (width 0) line.

     -line10       10-pixel thin line.

     -line100      100-pixel thin line.

     -line500      500-pixel thin line.

     -dline10      10-pixel thin dashed line (3 on, 2 off).

     -dline100     100-pixel thin dashed line (3 on, 2 off).

     -ddline100    100-pixel thin double-dashed line (3 fg, 2
                   bg).

     -wline10      10-pixel line, line width 1.

     -wline100     100-pixel line, line width 10.

     -wline500     500-pixel line, line width 50.

     -wdline100    100-pixel dashed line, line width 10 (30 on,
                   20 off).

     -wddline100   100-pixel double-dashed line, line width 10
                   (30 fg, 20 bg).

     -orect10      10x10 thin rectangle outline.

     -orect100     100-pixel thin vertical line segment.

     -orect500     500-pixel thin vertical line segment.

     -worect10     10x10 wide rectangle outline.

     -worect100    100-pixel wide vertical line segment.

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     -worect500    500-pixel wide vertical line segment.

     -circle1      1-pixel diameter thin (line width 0) circle.

     -circle10     10-pixel diameter thin circle.

     -circle100    100-pixel diameter thin circle.

     -circle500    500-pixel diameter thin circle.

     -dcircle100   100-pixel diameter thin dashed circle (3 on, 2
                   off).

     -ddcircle100  100-pixel diameter thin double-dashed circle
                   (3 fg, 2 bg).

     -wcircle10    10-pixel diameter circle, line width 1.

     -wcircle100   100-pixel diameter circle, line width 10.

     -wcircle500   500-pixel diameter circle, line width 50.

     -wdcircle100  100-pixel diameter dashed circle, line width
                   10 (30 on, 20 off).

     -wddcircle100 100-pixel diameter double-dashed circle, line
                   width 10 (30 fg, 20 bg).

     -pcircle10    10-pixel diameter thin partial circle, orien-
                   tation and arc angle evenly distributed.

     -pcircle100   100-pixel diameter thin partial circle.

     -wpcircle10   10-pixel diameter wide partial circle.

     -wpcircle100  100-pixel diameter wide partial circle.

     -fcircle1     1-pixel diameter filled circle.

     -fcircle10    10-pixel diameter filled circle.

     -fcircle100   100-pixel diameter filled circle.

     -fcircle500   500-pixel diameter filled circle.

     -fcpcircle10  10-pixel diameter partial filled circle, chord
                   fill, orientation and arc angle evenly distri-
                   buted.

     -fcpcircle100 100-pixel diameter partial filled circle,
                   chord fill.

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     -fspcircle10  10-pixel diameter partial filled circle, pie
                   slice fill, orientation and arc angle evenly
                   distributed.

     -fspcircle100 100-pixel diameter partial filled circle, pie
                   slice fill.

     -ellipse10    10-pixel diameter thin (line width 0) ellipse,
                   major and minor axis sizes evenly distributed.

     -ellipse100   100-pixel diameter thin ellipse.

     -ellipse500   500-pixel diameter thin ellipse.

     -dellipse100  100-pixel diameter thin dashed ellipse (3 on,
                   2 off).

     -ddellipse100 100-pixel diameter thin double-dashed ellipse
                   (3 fg, 2 bg).

     -wellipse10   10-pixel diameter ellipse, line width 1.

     -wellipse100  100-pixel diameter ellipse, line width 10.

     -wellipse500  500-pixel diameter ellipse, line width 50.

     -wdellipse100 100-pixel diameter dashed ellipse, line width
                   10 (30 on, 20 off).

     -wddellipse100
                   100-pixel diameter double-dashed ellipse, line
                   width 10 (30 fg, 20 bg).

     -pellipse10   10-pixel diameter thin partial ellipse.

     -pellipse100  100-pixel diameter thin partial ellipse.

     -wpellipse10  10-pixel diameter wide partial ellipse.

     -wpellipse100 100-pixel diameter wide partial ellipse.

     -fellipse10   10-pixel diameter filled ellipse.

     -fellipse100  100-pixel diameter filled ellipse.

     -fellipse500  500-pixel diameter filled ellipse.

     -fcpellipse10 10-pixel diameter partial filled ellipse,
                   chord fill.

     -fcpellipse100
                   100-pixel diameter partial filled ellipse,

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                   chord fill.

     -fspellipse10 10-pixel diameter partial filled ellipse, pie
                   slice fill.

     -fspellipse100
                   100-pixel diameter partial filled ellipse, pie
                   slice fill.

     -triangle1    Fill 1-pixel/side triangle.

     -triangle10   Fill 10-pixel/side triangle.

     -triangle100  Fill 100-pixel/side triangle.

     -trap1        Fill 1x1 trapezoid.

     -trap10       Fill 10x10 trapezoid.

     -trap100      Fill 100x100 trapezoid.

     -trap300      Fill 300x300 trapezoid.

     -strap1       Fill 1x1 transparent stippled trapezoid, 8x8
                   stipple pattern.

     -strap10      Fill 10x10 transparent stippled trapezoid, 8x8
                   stipple pattern.

     -strap100     Fill 100x100 transparent stippled trapezoid,
                   8x8 stipple pattern.

     -strap300     Fill 300x300 transparent stippled trapezoid,
                   8x8 stipple pattern.

     -ostrap1      Fill 10x10 opaque stippled trapezoid, 8x8
                   stipple pattern.

     -ostrap10     Fill 10x10 opaque stippled trapezoid, 8x8
                   stipple pattern.

     -ostrap100    Fill 100x100 opaque stippled trapezoid, 8x8
                   stipple pattern.

     -ostrap300    Fill 300x300 opaque stippled trapezoid, 8x8
                   stipple pattern.

     -tiletrap1    Fill 10x10 tiled trapezoid, 4x4 tile pattern.

     -tiletrap10   Fill 10x10 tiled trapezoid, 4x4 tile pattern.

     -tiletrap100  Fill 100x100 tiled trapezoid, 4x4 tile

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                   pattern.

     -tiletrap300  Fill 300x300 tiled trapezoid, 4x4 tile pat-
                   tern.

     -oddstrap1    Fill 1x1 transparent stippled trapezoid, 17x15
                   stipple pattern.

     -oddstrap10   Fill 10x10 transparent stippled trapezoid,
                   17x15 stipple pattern.

     -oddstrap100  Fill 100x100 transparent stippled trapezoid,
                   17x15 stipple pattern.

     -oddstrap300  Fill 300x300 transparent stippled trapezoid,
                   17x15 stipple pattern.

     -oddostrap1   Fill 10x10 opaque stippled trapezoid, 17x15
                   stipple pattern.

     -oddostrap10  Fill 10x10 opaque stippled trapezoid, 17x15
                   stipple pattern.

     -oddostrap100 Fill 100x100 opaque stippled trapezoid, 17x15
                   stipple pattern.

     -oddostrap300 Fill 300x300 opaque stippled trapezoid, 17x15
                   stipple pattern.

     -oddtiletrap1 Fill 10x10 tiled trapezoid, 17x15 tile pat-
                   tern.

     -oddtiletrap10
                   Fill 10x10 tiled trapezoid, 17x15 tile pat-
                   tern.

     -oddtiletrap100
                   Fill 100x100 tiled trapezoid, 17x15 tile pat-
                   tern.

     -oddtiletrap300
                   Fill 300x300 tiled trapezoid, 17x15 tile pat-
                   tern.

     -bigstrap1    Fill 1x1 transparent stippled trapezoid,
                   161x145 stipple pattern.

     -bigstrap10   Fill 10x10 transparent stippled trapezoid,
                   161x145 stipple pattern.

     -bigstrap100  Fill 100x100 transparent stippled trapezoid,
                   161x145 stipple pattern.

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     -bigstrap300  Fill 300x300 transparent stippled trapezoid,
                   161x145 stipple pattern.

     -bigostrap1   Fill 10x10 opaque stippled trapezoid, 161x145
                   stipple pattern.

     -bigostrap10  Fill 10x10 opaque stippled trapezoid, 161x145
                   stipple pattern.

     -bigostrap100 Fill 100x100 opaque stippled trapezoid,
                   161x145 stipple pattern.

     -bigostrap300 Fill 300x300 opaque stippled trapezoid,
                   161x145 stipple pattern.

     -bigtiletrap1 Fill 10x10 tiled trapezoid, 161x145 tile pat-
                   tern.

     -bigtiletrap10
                   Fill 10x10 tiled trapezoid, 161x145 tile pat-
                   tern.

     -bigtiletrap100
                   Fill 100x100 tiled trapezoid, 161x145 tile
                   pattern.

     -bigtiletrap300
                   Fill 300x300 tiled trapezoid, 161x145 tile
                   pattern.

     -eschertiletrap1
                   Fill 1x1 tiled trapezoid, 216x208 tile pat-
                   tern.

     -eschertiletrap10
                   Fill 10x10 tiled trapezoid, 216x208 tile pat-
                   tern.

     -eschertiletrap100
                   Fill 100x100 tiled trapezoid, 216x208 tile
                   pattern.

     -eschertiletrap300
                   Fill 300x300 tiled trapezoid, 216x208 tile
                   pattern.

     -complex10    Fill 10-pixel/side complex polygon.

     -complex100   Fill 100-pixel/side complex polygon.

     -64poly10convex
                   Fill 10x10 convex 64-gon.

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     -64poly100convex
                   Fill 100x100 convex 64-gon.

     -64poly10complex
                   Fill 10x10 complex 64-gon.

     -64poly100complex
                   Fill 100x100 complex 64-gon.

     -ftext        Character in 80-char line (6x13).

     -f8text       Character in 70-char line (8x13).

     -f9text       Character in 60-char line (9x15).

     -f14text16    2-byte character in 40-char line (k14).

     -tr10text     Character in 80-char line (Times-Roman 10).

     -tr24text     Character in 30-char line (Times-Roman 24).

     -polytext     Character in 20/40/20 line (6x13, Times-Roman
                   10, 6x13).

     -polytext16   2-byte character in 7/14/7 line (k14, k24).

     -fitext       Character in 80-char image line (6x13).

     -f8itext      Character in 70-char image line (8x13).

     -f9itext      Character in 60-char image line (9x15).

     -f14itext16   2-byte character in 40-char image line (k14).

     -f24itext16   2-byte character in 23-char image line (k24).

     -tr10itext    Character in 80-char image line (Times-Roman
                   10).

     -tr24itext    Character in 30-char image line (Times-Roman
                   24).

     -scroll10     Scroll 10x10 pixels vertically.

     -scroll100    Scroll 100x100 pixels vertically.

     -scroll500    Scroll 500x500 pixels vertically.

     -copywinwin10 Copy 10x10 square from window to window.

     -copywinwin100
                   Copy 100x100 square from window to window.

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     -copywinwin500
                   Copy 500x500 square from window to window.

     -copypixwin10 Copy 10x10 square from pixmap to window.

     -copypixwin100
                   Copy 100x100 square from pixmap to window.

     -copypixwin500
                   Copy 500x500 square from pixmap to window.

     -copywinpix10 Copy 10x10 square from window to pixmap.

     -copywinpix100
                   Copy 100x100 square from window to pixmap.

     -copywinpix500
                   Copy 500x500 square from window to pixmap.

     -copypixpix10 Copy 10x10 square from pixmap to pixmap.

     -copypixpix100
                   Copy 100x100 square from pixmap to pixmap.

     -copypixpix500
                   Copy 500x500 square from pixmap to pixmap.

     -copyplane10  Copy 10x10 1-bit deep plane.

     -copyplane100 Copy 100x100 1-bit deep plane.

     -copyplane500 Copy 500x500 1-bit deep plane.

     -putimage10   PutImage 10x10 square.

     -putimage100  PutImage 100x100 square.

     -putimage500  PutImage 500x500 square.

     -putimagexy10 PutImage XY format 10x10 square.

     -putimagexy100
                   PutImage XY format 100x100 square.

     -putimagexy500
                   PutImage XY format 500x500 square.

     -shmput10     PutImage 10x10 square, MIT shared memory
                   extension.

     -shmput100    PutImage 100x100 square, MIT shared memory
                   extension.

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     -shmput500    PutImage 500x500 square, MIT shared memory
                   extension.

     -shmputxy10   PutImage XY format 10x10 square, MIT shared
                   memory extension.

     -shmputxy100  PutImage XY format 100x100 square, MIT shared
                   memory extension.

     -shmputxy500  PutImage XY format 500x500 square, MIT shared
                   memory extension.

     -getimage10   GetImage 10x10 square.

     -getimage100  GetImage 100x100 square.

     -getimage500  GetImage 500x500 square.

     -getimagexy10 GetImage XY format 10x10 square.

     -getimagexy100
                   GetImage XY format 100x100 square.

     -getimagexy500
                   GetImage XY format 500x500 square.

     -noop         X protocol NoOperation.

     -atom         GetAtomName.

     -pointer      QueryPointer.

     -prop         GetProperty.

     -gc           Change graphics context.

     -create       Create child window and map using MapSubwin-
                   dows.

     -ucreate      Create unmapped window.

     -map          Map child window via MapWindow on parent.

     -unmap        Unmap child window via UnmapWindow on parent.

     -destroy      Destroy child window via DestroyWindow parent.

     -popup        Hide/expose window via Map/Unmap popup window.

     -move         Move window.

     -umove        Moved unmapped window.

XFree86                   Version 4.5.0                        16

X11PERF(1)          UNIX Programmer's Manual           X11PERF(1)

     -movetree     Move window via MoveWindow on parent.

     -resize       Resize window.

     -uresize      Resize unmapped window.

     -circulate    Circulate lowest window to top.

     -ucirculate   Circulate unmapped window to top.

X DEFAULTS

     There are no X defaults used by this program.

SEE ALSO

     X(7), x11perfcomp(1)

AUTHORS

     Joel McCormack
     Phil Karlton
     Susan Angebranndt
     Chris Kent
     Keith Packard
     Graeme Gill

XFree86                   Version 4.5.0                        17

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